Potentially visible set

Results: 25



#Item
13D rendering / Hidden surface determination / Z-buffering / Level of detail / Texture mapping / Polygon / Potentially visible set

GEOMETRIC SIMPLIFICATION FOR EFFICIENT OCCLUSION CULLING IN URBAN SCENES Rick Germs & Frederik W. Jansen Computer Graphics & CAD/CAM Group Faculty of Information Technology & Systems

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Source URL: www.cg.its.tudelft.nl

Language: English - Date: 2007-08-03 11:29:30
2Computing / Hidden surface determination / Potentially visible set / Scene graph / 3D modeling / Rendering / Computational geometry / OpenGL / 3D computer graphics / Computer graphics / Software

MMR: An Interactive Massive Model Rendering System Using Geometric And Image-Based Acceleration Daniel Aliaga*, Jon Cohen+, Andrew Wilson, Eric Baker, Hansong Zhang⊥, Carl Erikson, Kenny Hoff, Tom Hudson, Wolfgang Stue

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Source URL: www.cs.jhu.edu

Language: English - Date: 2000-11-14 11:05:26
3Hidden surface determination / Portal rendering / Computing / Frustum / Bounding volume / Z-buffering / Portals in fiction / Solid geometry / Clipping / 3D computer graphics / Potentially visible set / Viewing frustum

Portholes and Planes: Faster Dynamic Evaluation of Potentially Visible Sets Timothy Roden, Ian Parberry Department of Computer Science & Engineering, University of North Texas, P.O. Box, Denton, Texashttp:/

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Source URL: larc.unt.edu

Language: English - Date: 2011-05-12 16:09:31
4Computing / Potentially visible set / Rasterisation / Level of detail / Shading / Cluster analysis / Scene graph / Z-buffering / Viewing frustum / 3D computer graphics / Imaging / Statistics

Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments Sung-Eui Yoon Brian Salomon Dinesh Manocha University of North Carolina at Chapel Hill

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2003-04-11 17:33:02
5Potentially visible set / Hidden surface determination / Mathematics / Level of detail / Back-face culling / Z-buffering / Frustum / Radiosity / Visibility / 3D computer graphics / Computing / Geometry

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 11, NO. 1,

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Source URL: www.cs.jhu.edu

Language: English - Date: 2004-09-13 10:06:18
6Imaging / Level of detail / Portal rendering / Culling / Unity / Frustum / Hidden surface determination / Potentially visible set / 3D computer graphics / Computer graphics / Computing

1 Table of Contents Introduction Overview Setting Up

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Source URL: www.sectr.co

Language: English
7Computing / Hidden surface determination / Potentially visible set / Scene graph / 3D modeling / Rendering / Computational geometry / OpenGL / 3D computer graphics / Computer graphics / Software

MMR: An Interactive Massive Model Rendering System Using Geometric And Image-Based Acceleration Daniel Aliaga*, Jon Cohen+, Andrew Wilson, Eric Baker, Hansong Zhang⊥, Carl Erikson, Kenny Hoff, Tom Hudson, Wolfgang Stue

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Source URL: www.cs.jhu.edu

Language: English - Date: 2000-11-14 11:05:26
8Potentially visible set / Hidden surface determination / Mathematics / Level of detail / Back-face culling / Z-buffering / Frustum / Radiosity / Visibility / 3D computer graphics / Computing / Geometry

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 11, NO. 1,

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Source URL: www.cs.jhu.edu

Language: English - Date: 2004-09-13 10:06:18
9Geometrical optics / Wave mechanics / Potentially visible set / Hidden surface determination / Diffraction / Ray tracing / Radiosity / Rasterisation / Reflection / Optics / 3D computer graphics / Physics

Fast Geometric Sound Propagation with Finite-Edge Diffraction Lakulish Antani∗ Anish Chandak† Micah Taylor‡

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2009-12-26 03:43:28
10Software / Video game development / Virtual reality / Collision detection / Potentially visible set / Z-buffering / Ming C. Lin / Rasterisation / Pruning / 3D computer graphics / Computer graphics / Computing

Graphics HardwareM. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) CULLIDE: Interactive Collision Detection Between Complex Models in Large Environments using Graphics Hardware Naga K. Govindaraju, Stephan

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2004-01-22 22:34:09
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